Thursday, 14 May 2015

Projecting the Dream: a physical-mental projection system development proposal

Projecting the Dream

 By Alexander Lentjes
of 5D Lux

14 May 2015


We propose the practical development of a cinematic presentation system that goes far beyond the current technical abilities of projection technologies.  This is to be a multi-level system of entertainment and audience interaction, indistinguishable from the wakeful, conscious dream experience.

Application is to be within a wide range of large audience cinematic audiences, smaller scale special venue and event presentation and personal home enjoyment.

The ideas and techniques employed will lie on the crossroads of Einstein, Bohr, Jung, Plato, Gurdjieff, Goethe, Eisenstein, Hitchcock, Shakespeare and Sophocles.  The results will be a next generation of entertainment creating a next level of application potential.

Multi-level presentation

We start with the known and turn that up to its maximum level for physical sensory overload.  Working with the highest possible resolutions, quality and detail to convince the senses of the image presented being real.  This is the starting point.

After introduction of sensory overload we move on to neurological, elementary atomic and quantum vibrational applications of communication. Beyond simple suspension of disbelief we remove the referencing visual and cognitive framework and eventually bring the audience into a dream state where all presented imagery is accepted as being a reality by the audience.  Working with the resonance frequencies of the elements themselves we can affect the very being of the audience instantly.  By presenting information on a quantum level we can then go even further and affect the make-up behind the atomic reality of the audience with instant effects of controlled intensity, effectiveness and duration.

Content-wise, we operate in the mental arena.  Working with psychological factors to go for deepest level acceptance with the audience.  Working with present, past and future.  Not just a passive sensory acceptance of the presented content but an active mental interaction with the story and image, blurring the lines of sensory input, memory, dream and current reality.  Ultimately for the ability to go beyond mere entertainment and to move, change, deeply awaken, complete and to fulfil the audience.

Needed now

What is needed right now is seed funding for research & development of large screen and large scale cinematic implementation of the knowledge and concepts.  Profound practical research will perfect this new art form so that the audience can be affected as efficiently and as quickly as possible.  Practical test setups will unleash the unbound potential of these technologies and refine their use.  A most efficient way of doing this research and development is to go into pilot production on a special film or audio-visual meta-experience.

The research will lead to a package of the technology itself, a service to be offered to media producers globally, the potential to produce a first global film and more local interactive theatre production, an implementation in television production in short form, long form and series.  

Resulting will also be the ability to design and produce personal and public media technology.  Special devices and media to play on the devices or on existing screen devices.   All with plenty of merchandising tie-ins and product ranges.

Three ways of perception

There are three ways of perceiving, of getting multi-sensory input.  Maximizing all three is the key to creating an experience beyond reality.  The physical way – pure sensory overload. The way of sensory deprivation – pure internal creation and reception.  Controlled sensory deprivation – a guided unlimited internal experience.
Sensory deprivation.  The reverse concept of sensory overload: reverse magic.  Closed eye cinema for unlimited, true 360-degree vision.  Stimulating the sensory systems whilst keeping them in the dark – eyes closed.  

By controlling the stimulation the inner vision can be controlled.  So this is a combination technique, not just a free roaming of the mind, but an application of total inner vision to tell a narrative story involving the audience completely and totally.

Dreams and Reality

The most important part of dreaming is the acceptance of the dream world as real and/or forgetting the reference of the framework of the real world around one.  This has nothing to do with the visual detail, realism or any kind of recognition of shapes and characters.  We accept the dream as real in the moment of the dream because a mechanism has been switched off – or on – in our mind to accept the reality presented as 100% real.  

The same mechanism applies to our waking reality.  As we perceive from within this experience we call reality, we have no reference point, no framework to verify how real this reality of our actually is.  And it doesn’t matter because we accept it as 100% and go on with our lives within that acceptance.  Accepting one’s environment as real has therefore everything to do with removing or activating a mental mechanism.
The only way to confirm the existence of the place across the bridge is to cross the bridge to the other side.  While on the bridge, neither side can be confirmed as being real, while only memory serves to assert the place you just came from was real.  Once crossed, however, only the current side can be confirmed as real again, as the side you came from is now nothing but a memory.  It is the memory of a moment ago that serves as a touchstone of reality and a sense of self.  The bridge, the perineum at the center of the brain, then, is the physical starting point to truly work with this reality machine.

Ultra-reality and Novelty

Evolution is the search for novelty, a refinement of bigger, broader concepts into finer and more intricate detail.  A discovery of more and more detailed aspects of the infinite Cosmic potential.  Human culture has always sought novelty in the shape of invention and new ways to tell the story of Life within the Universe and being human on planet Earth as a specific part of the conscious Cosmic experience.
Technical novelty is old news very quickly, especially in a time of exponential technological development and refinement.  Yesterday’s 4K UltraHD revolution is today’s 8K reality and tomorrow this will be surpassed by eye resolving resolution and direct visual cortex input.  Ultra real image today is artificial and clumsy tomorrow, until the moment reality itself is projected or until the moment the dream world is made a visible, touchable reality.  

One can project all Electro-Magnetic information bands from the visible spectrum to multi-spectral bands, to sound, subtle magnetic information and well beyond, to truly record and play back an impression of reality.  The brain of the audience can be influenced and activated in specific perception-processing and generating areas to blur the lines between fiction and reality, between the projected dream and perceived wakeful state.  And one can work with deeper physiological and psychological perception and processing within the audience to evoke realities beyond a dream state.  At that point in time, entertainment becomes reality and this reality is a malleable fantasy.

Current mainstream limitations

In terms of projection, removal of the frame of reference, the suspension of disbelief and the removal of visual memory needs to be done using vision-filling screen techniques.

Ideal presentation would be room-filling holography.  True holography, however, requires a bandwidth of 40,000 times that of current HD bandwidth for presentation on a 26inch screen.  As you can imagine, this means that even with Moore’s Law in uninhibited action, true large screen holography is still not going to be a reality until at least 20 years from now.  Note also the need for a screen to project onto, as mid-air projection is not currently possible or technically on the radar or even a concept or faint possibility.  The internal visual facilities of the audience do need to be addressed to create true boundary-less immersive presentation.

What is optimistically called Holography by Microsoft is the combination of 360-degree VR vision with see-through glasses.  The 360-degree VR vision is also well known from the modern example of the Oculus Rift.  For projection onto a screen, without the need for glasses, 360-degree vision vision can be projected in all directions in the shape of a wrap-around and/or dome screen – like the planetarium screens.  Dome screens can most definitely start affecting the audience on a level deeper than regular flat screen projection can because of their removal of frame and edge. 

Another unique, effective element of dome projection can be a lying position of the audience.  Combined with the twilight mesopic state of the visual system (a combination of photopic vision and scotopic vision in low but not quite dark lighting situations), as created in all cinema experiences, deep relaxation as a physical state is never far away.  This can help tremendously in the change of brain wave state of the audience to activate and effectuate a variation of mental states.

Cameras and Computer Animation

In simple terms of technical realism of the image itself, the choices are to either use live-action (real world video), 3D computer animation (CGI) or a combination of both.  A total approach combining all current and near-future methods of image acquisition will result in a new cross-over format of real world reality levels in a 3-Dimensional, freely traversable world.  This new format does not currently exist outside of digital vision research facilities and certainly not on the large, immersive scale proposed here.

In a traditional current technology sense, an ultra-bright image with real world light levels, which is not experienced in regular cinema or television watching, can be achieved through laser projection or ultra bright LED screen technology.  With such bright imagery, the eyes of the observer will be tempted to assume real world imagery is being observed.

Ultra sharp, very high resolution imagery with real world detail can be presented through projection or LED screen display of 4K to 8K Ultra HD material.

Very high framerates of 144-1152 frames per second in recording, rendering and in projection and display will allow for natural, smooth image movement that is indistinguishable from the real world.
Colour representation at the edge of human eye colour resolve and perception ability can be achieved through High Dynamic Range colour presentation.  This means production and presentation of content in trillions rather than in mere millions of colours.

3-Dimensional imagery with and without 3-D glasses will allow for an incredible sense of reality and immersion.  Glassless 3-D presentation is possible when a multi-viewpoint screen is used.  This will allow for 180-degree 3-D without the need for 3-D glasses. 

Narrative content

Content and subject matter are vital elements in the question of how far away into a living dream the audience can be carried, beyond mere cinematic suspension of disbelief and emotional state change.
Current media focuses mainly on content aimed at shaping emotion and primal (reptilian brain) reaction.  Emotion and primal reactions are effective targets when very limited effect is the aim but we propose to go many steps further and deeper than this simple method of audience interaction.

The most effective part of the cinematic experience for the means of change in the audience is the narrative, the story itself.  Story serving visual technique is an empty shell, a hollow crown.  We know this from visual-effects-driven Hollywood blockbusters that leave the same sense of fulfillment with the audience as a meal at a cheap fast food restaurant.  Fully integrated story, however, has the potential to shape reality in a way that our ancient forefathers were very well aware of.  The Shakespears and Sophocleses of this world effectuated more than just ticket sales.  They have shaped the memories and realities of their audiences for centuries and millennia of enjoyment.  The story of the Universe, of the World and ultimately of Man is the story we need to hear.  In it we find the pieces that are missing or disharmonious in our lives.  As such, this story will never fade away and its power remains undiminished, as a true echo of the Big Bang itself.

Atomic frequencies

All elements have their unique resonance frequencies.  Presently, most people work with these frequencies already on a very limited scale  and in very convoluted and diluted ways.  We propose a direct working with all the relevant frequencies  through film techniques and through physical audience interaction (chairs, floor, light fittings etc.) for ultimately effective and fast physical state change.
Brainwave frequencies.  Brain state inducing frequencies.

Total vision

Up until today the approach of film presentation has been one of a mimicking of single-point perspective, from the principle of the human eye as a simple camera and the two eyes being a combination of two simple cameras.  To enable a looking around, VR headsets provide wrap-around single 2D or double 3D camera image representation.  4D theatres add moving chairs, water sprays, buzzing, poking and smell.  This one-tier single concept approach has, however, not produced a sense of true reality with the audience.
Audience experience of film is currently shaped by means of evocation of emotions and manipulation through narrative story structure and a physical state of light hypnosis brought on by light cinema theatre levels and specific film projection framerates.  Although effective, this combination of film presentation techniques is still not adequate to allow for experience of reality or a true, permanent change of perspective, let alone a change in physical and mental state and health.  

The real Virtual Reality experience has not yet been exhibited.  We know why this is.  Real life interaction with humans and environment is more than the sum of sensory input parts.  Everything in the real world generates an electro-magnetic field of information and employs a quantum mechanical level of communication.  When these levels of information and interaction are recorded and played back again, we get closer to a sense of recorded and re-experienced reality.  We see and feel the content on screen, we sense its proximity, we interact physically and mentally with the information present beyond mere emotional and primal reptilian impulse.

The electro-magnetic field of information surrounding and penetrating all particles and energy in the Universe has very specific signatures on planet Earth.  These signatures are of course based on a combination of energy signatures of the Earth itself, from which our matter is formed, and in a bigger arena from the polarity of the Solar emissions and Cosmic radiation stemming from our Galactic Core.  The Earth’s resonant frequency ranges, from ground to upper atmosphere, and its electro-magnetic field interplay with all matter of Earth and carry our experiences within them.  This principle is called the morphogenic or the harmonic field and one of its results is shared human and shared nature consciousness.  The facility in the brain to pick up this level of information has been identified as micro-tubulars in the nerves, operating on an ultimately fine level of information reception and emission.

This morphogenic field and its shared consciousness function can be employed to incredibly powerful extend in film – and not just to entertain the audience.  When you start to think of the implications of the workings of the morphogenic field, the potential becomes clear.  An experience of connectedness, of belonging and of Oneness can be evoked far beyond what media has been able to do so far.  Vision can now go beyond single point perspective and offer all-point perspective.  Seeing not with two but with a trillion eyes.
Thoughts can be presented and the audience’s own.  Limits to communication will be a faint memory of the past.

Projecting a New Reality

One can go beyond a projected reconstruction of reality and choose to deconstruct it.  Once deconstructed, reality can be re-assembled to become anything you want it to be.  That may sound both very obvious and ungraspable at the same time but only when presented with the New can the Old be banished.  New visions, new stories, new versions of ourselves and our world are the entertainment of tomorrow, within our reach now.  The eternal fractal of renewal and refinement leads to a singularity of infinite possibilities, yet this Omega point is always just out of reach.  The fractal keeps subdividing with an endlessly folding golden ratio to keep us reaching for the unreachable point.  This eternal process turns us into the Servants of Beauty and communicators of Love.

Reality creation through visual storytelling

Our proposed system of media presentation be it film, television, theatre or otherwise, enables the transmission of physical, mental and spiritual states to the observer.  The system goes as far as interacting with the observer on the deepest possible physiological, psychological and soul level, projecting information beyond the mere audio-visual and causing change on a level of reality creation.
Plato stated that our experience of the world is one of a mere shadow representation of a higher reality we never get to observe.  Man is bound in a cave, observing only the shadows of objects as illuminated by a fire behind them.

Freud and Jung were referring to this very proto reality of truth in unshaped potential when they drew up their theories of access to the ‘true self’ through the dark cave underneath the surface of the conscious (Super-ego), deep into the sub-conscious (Ego) and up the ladder into the super-conscious (Id).  Schooled in Kabala and very knowledgeable in the principles of Yoga, Veda and the mystery schools of Persia and China, Freud and Jung were not simply referring to unprocessed brain activity and emotional states.  They were referring to the same principles that Einstein, Heisenberg and Planck referred to when they formulated their theories of relativity (the relative experience of light as mass), chaos theory (the experience of structure in chaos and chaos in structure) and quantum mechanics (the relative shaping of light through observation).

Dreams offer us a glimpse at a version closer to this proto-reality. The proto-reality itself is not in our physical world as it exists within the unobserved light in the shape of unlimited potential.   The observation of the potential shapes our physical world and so what Plato was apparently really saying is that it is that the light of the fire in the cave shines onto the thought of Man, resulting in a shadow of his thought on the wall of the cave, observed as if being reality by Man.  

As stated by Euclid and Pythagoras, reality is projected through our eyes.  The fire shines behind the eyes, inside Man, onto his thoughts, projecting the shadows of his thoughts through the lenses in his eyes, only to be interpreted as observed reality.  So what if we changed the thoughts casting the shadows to project a different reality?  And what if we looked back into the projector at the light source itself?  This is what our proposed cinematic projection system does.

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